‘Ghost’ by Claira Voyant
Incident Cards
These present the players with a variety of non-combat challenges to overcome that are themed for the current locale that the player’s characters find themselves in. This core set comes with Incidents for two of these locales: Mansions and Museums.
Incident cards are broken up into two themed decks, one for Rooms and the other for Corridors. Most Incident cards usually involve the characters needing to fulfill a requirement to successfully resolve the situation before them. Often this is by passing a Stat or Skill Test, or by making some type of decision. Failure can lead to unpleasant times!
Below is an example of a Mansion Room Incident card.
Wooden Panel (Key Words: Hidden, Perception)
An off-colored wooden panel in a piece of furniture has caught your eye. Is it concealing a hidden stash, or is it just worn surface? One PC may see by making either an Engineering, Ingenuity, or Luck Test.
If passed, you find something secreted away inside! Draw a Valuables card.
If failed, you momentarily disturb Nebula hornets nesting inside! You jump back before being stung, but it takes the Team some moments to safely shoo them away. Along with their notoriously loud wings, this activity has made some significant noise. Current Condition Marker +1.